HOW TO PLAY
You can download the original Series 1 Rule Book Here
You can download the Current Rule Book Here
The current rules are pretty simple. In a two player game each person needs 3 bakugan, 3 metal gate cards ( 1 gold, 1 silver and 1 copper/bronze ) , and 3 ability cards. ( 1 red, 1 blue and 1 green )
Object of The Game
The object of the game is to be the first player to win 3 gate cards.
Setting Up
The playing field needs to be about 2 1/2 feet long so as each person is sitting about that far from each other. Next each person will place one of their gate cards face down in front of their opponent with the short side touching ( see pic ) making sure that your opponents card is between you and your card ( so your gate card is farther away from you ). During gameplay, 2 new gate cards will be played ( as noted above ) once there are currently no gate cards on the field of play.Each player holds their remaining gate and ability cards in their hand or places them face down in front of them. There is a place on your left that will be called your "used pile" and this is where all played ability cards, won gate cards, or used bakugan go. ( A used bakugan is a bakugan that won or loss in a battle or was rolled and did not land on a gate card ). There is also a place on your right that will be called your "unused pile" and this is where all your unused bakugan will sit until time to roll them.
Starting Play
The youngest player goes first. In the event of a tie, flip a coin or use some other method of determining who goes first. Players then take turns.The player whose turn it is chooses one of their bakugan from the unused pile and rolls it across the playing field, attempting to land on a gate card. ( if you do not have any unused bakugan then remove all the bakugan from the used pile and place them in the unused pile and now choose one ) The bakugan must be at least 2 card lengths from the gate cards when it is rolled. If the bakugan missed a gate card then that bakugan is placed in the used pile and it is the next players turn. If the bakugan lands on a gate card ( the bakugan is counted as landing on a gate card if it stops rolling and is touching a gate card, it does not have to actually pop open ), one of several things may happen.
- If your bakugan lands on a gate card and there are no other bakugan on that card, your turn is over and the other player begins their turn.
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If your bakugan lands on a gate card that you already have a bakugan on then you must move this just rolled bakugan to another gate card. If the new gate card has an opponents bakugan on it already then a battle occurs ( see battle section below ). If it only has the bakugan that you just moved to it on there then your turn is over and the other players turn starts. If there are no other gate cards for your bakugan to move to then you win this gate card ( that you have 2 bakugan on ) and place it and the two bakugan in your used pile. If this results in no gate cards on the playing field then each player places 1 gate card as instructed in the setting up rules.
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Finally if your bakugan lands on a gate card that is occupied by an opponents bakugan then a battle starts. ( see battle section below )
Battle
When a battle occurs you first remove the bakugan from the gate card and note each ones "g power". Next flip over the gate card and follow any instructions it may have. After that each player is allowed to play ability cards. A player may play none, one, some or all of their unused ability cards at this time. The player whose turn it is plays a card first, followed by the other player. They alternate playing one ability card at a time until both players have "passed" and decided not to play an ability card. ( for ex. you may pass and your opponent then plays a card, you can now also decide to play a card. Once both players pass and do not play a card then this "phase" is over and no one can play anymore ability cards for this battle ) The final "phase" of battle is to add the gate cards "g power" boost to their bakugans "g power" total. ( simply add the number on the card that goes with the attribute of the bakugan you are using ) Also note that some gate cards subtract "g power".The bakugan with the highest "g power" after all of these "phases" wins the battle and wins the gate card. There are some instances where the winning bakugan may not be the one with the highest "g power" due to cards played. Rules listed on cards take precedence over the basic rules of play. In the event of a tie, the bakugan that landed on the gate card first wins the battle.Place your bakugan ( that was just in the battle ) in your used pile and if you won the gate card, place it in your used pile as well. Remember to place new 2 new gate cards if there are none currently in play ( one from each player as instructed in the setting up section ) Play now continues with the next players turn.
Ending The Game
The game ends when one player has 3 gate cards in their used pile. ( these are obtained from winning battles or other means via the cards )
Multiplayer Rules
Multiplayer works almost the same way as a normal 2 player game works. For multiplayer you will need 4 people. The game is won in the same way as a 2 player game, the first person to get 3 gate cards in their used pile will win.
Setting Up
Setting up is similar to the 2 player game but players will form a cross pattern. The gate cards will be opposite each other as well but just the corners will be touching. ( as seen in the pic below ) Randomly determine who will go first and second and third and fourth. Sit in order so play will continue in a clockwise manner.
Playing The Game
Gameplay goes pretty much the same. A few differences are that cards that are "Play before a battle", "Play after a battle" and "Play in battle" can only be played by the two people that are actually in battle. Cards that can be played outside of battle or before or after a person rolls, can be played by anyone. If two people want to play a card at the same time, the person whos' turn is next gets to play their card first.While not common, it is much more likely in a 4 player game that a player will find themselves with no Bakugan to roll during their turn, particularly if an opponent has played a Doom Card. In a normal game you will have bakugan in the used pile, but in multiplayer it is possible to have all 3 bakugan in play on different gate cards. If this happens to a player, the player may move any of his standing Bakugan to another Gate card that would start a battle instead of rolling. If the extremely rare situation where no enemy Bakugan are currently standing at the time, then the player moves one of the Gate cards that he has a standing Bakugan to his Used pile along with all of his standing Bakugan.
Bakugan Trap Bakugan Traps are a newer special attack booster being released. They come in many different shapes but are not round like regular Bakugan. When placed on a metal Gate card they will open up revealing either a different Attribute symbol/s or a G-Power. In a normal game you play with 3 Bakugan plus 1 Trap bakugan. If using the "Big Game" rules then you are allowed 2 bakugan traps. To play a Bakugan Trap it must be the same attribute as the Bakugan in the battle you want to use it with. Next you just lay it down on the gate card and when it opens, determine what is revealed. If it is an Attribute symbol, then your Bakugans Attribute is changed to the Attribute that is revealed. If more than one Attribute symbol is revealed, choose one to become. If a G-Power is revealed, then your Bakugan gains that amount of G-Power. After the battle the Bakugan Trap goes to the used pile. When you are out of bakugan to use and take all of those in your used pile and move them to your unused pile, you may also move your trap bakugan as well. ![]() | Battle Gear Bakugan battle gear are playedduring a battle.Place you BATTLE GEAR on the back of your bakugan to open it.Bakugan battle gear also have G-ppwer which you add to your bakugan's G-power.They also have their own different attribute that matches the gate card. ![]() ![]() |



